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	<title>Dr. Vic Perotti &#187; Gaming</title>
	<atom:link href="http://blogs.scb.rit.edu/vic/category/gaming/feed/" rel="self" type="application/rss+xml" />
	<link>http://blogs.scb.rit.edu/vic</link>
	<description>Associate Professor, Champion for Digital Business</description>
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		<title>Jane McGonigal describes the business implications of Alternate Reality Games</title>
		<link>http://blogs.scb.rit.edu/vic/2008/11/12/jane-mcgonigal-describes-the-business-implications-of-alternate-reality-games/</link>
		<comments>http://blogs.scb.rit.edu/vic/2008/11/12/jane-mcgonigal-describes-the-business-implications-of-alternate-reality-games/#comments</comments>
		<pubDate>Wed, 12 Nov 2008 13:54:34 +0000</pubDate>
		<dc:creator>vic</dc:creator>
				<category><![CDATA[Digital Business]]></category>
		<category><![CDATA[Digital Entrepreneurship]]></category>
		<category><![CDATA[Digital Innovation]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Learning]]></category>
		<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[Revolution]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Web 2.0]]></category>
		<category><![CDATA[future internet]]></category>
		<category><![CDATA[internet economics]]></category>

		<guid isPermaLink="false">http://blogs.scb.rit.edu/vic/?p=89</guid>
		<description><![CDATA[ARG Superstar Jane McGonigal describes the business implications of Alternate Reality Games

http://feedroom.businessweek.com/linking/index.jsp?skin=oneclip&#38;fr_story=4ff1e4b3a9adab1fad937c0f767acc92c93cf3ae&#38;rf=ev&#38;hl=true]]></description>
			<content:encoded><![CDATA[<p>ARG Superstar Jane McGonigal describes the business implications of Alternate Reality Games</p>
<p><a href="http://feedroom.businessweek.com/linking/index.jsp?skin=oneclip&amp;fr_story=4ff1e4b3a9adab1fad937c0f767acc92c93cf3ae&amp;rf=ev&amp;hl=true" target="_blank">http://feedroom.businessweek.com/linking/index.jsp?skin=oneclip&amp;fr_story=4ff1e4b3a9adab1fad937c0f767acc92c93cf3ae&amp;rf=ev&amp;hl=true</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>I know who will win the election (with some amount of certainty)</title>
		<link>http://blogs.scb.rit.edu/vic/2008/11/01/i-know-who-will-win-the-election-with-some-amount-of-certainty/</link>
		<comments>http://blogs.scb.rit.edu/vic/2008/11/01/i-know-who-will-win-the-election-with-some-amount-of-certainty/#comments</comments>
		<pubDate>Sat, 01 Nov 2008 13:20:30 +0000</pubDate>
		<dc:creator>vic</dc:creator>
				<category><![CDATA[Digital Business]]></category>
		<category><![CDATA[Digital Entrepreneurship]]></category>
		<category><![CDATA[Digital Innovation]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[explanation]]></category>
		<category><![CDATA[margin of error]]></category>
		<category><![CDATA[polls]]></category>
		<category><![CDATA[statistics]]></category>

		<guid isPermaLink="false">http://blogs.scb.rit.edu/vic/?p=80</guid>
		<description><![CDATA[ Well, it is almost election day, and many people are watching the polls. As a newcomer to teaching stats, I have enjoyed examining the polls while my students have enjoyed quizzes about margin of error and confidence intervals :).

The margin of error is the way that statisticians provide detailed information about the uncertainty associated [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.livingstonbuzz.com/blog/wp-content/uploads/2007/05/elephant-donkey-boxing.jpg" /> Well, it is almost election day, and many people are watching the polls. As a newcomer to teaching stats, I have enjoyed examining the polls while my students have enjoyed quizzes about margin of error and confidence intervals <img src='http://blogs.scb.rit.edu/vic/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .</p>
<p>The <strong>margin of error</strong> is the way that statisticians provide detailed information about the uncertainty associated with a particular estimate from a sample to a population. A key point that is misinterpreted all over the place is the fact that the <strong>margin of error</strong> reported in the media is generally the amount that should be added or subtracted from BOTH candidates estimated percentages in order to report the uncertainty!</p>
<p>A nice explanation is in this pamphlet on polling from the American Statistical Society: <a href="http://www.amstat.org/sections/srms/pamphlet.pdf" target="_blank">http://www.amstat.org/sections/srms/pamphlet.pdf</a></p>
<p>&#8220;A misleading feature of most current media stories on political polls is that they report the margin of error associated with the proportion favoring one candidate, not the margin of error of the lead of one candidate over another. To illustrate the problem, suppose one poll finds that Mr. Jones has 45 percent support, Ms. Smith has 41 percent support, 14 percent are undecided, and there is a 3 percent margin of error for each category.<br />
If we note that Mr. Jones might have anywhere from 42 percent to 48 percent support in the voting population and Ms. Smith might have anywhere from 38 percent to 44 percent support, then it would not be terribly surprising for another poll to report anything from a 10-point lead for Mr. Jones (such as 48 percent to 38 percent) to a 2-point lead for Ms. Smith (such as 44 percent to 42 percent).&#8221;</p>
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			<wfw:commentRss>http://blogs.scb.rit.edu/vic/2008/11/01/i-know-who-will-win-the-election-with-some-amount-of-certainty/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Discovery as Internet Business Model</title>
		<link>http://blogs.scb.rit.edu/vic/2008/04/17/discovery-as-internet-business-model/</link>
		<comments>http://blogs.scb.rit.edu/vic/2008/04/17/discovery-as-internet-business-model/#comments</comments>
		<pubDate>Thu, 17 Apr 2008 19:54:14 +0000</pubDate>
		<dc:creator>vic</dc:creator>
				<category><![CDATA[Digital Business]]></category>
		<category><![CDATA[Digital Entrepreneurship]]></category>
		<category><![CDATA[Digital Innovation]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Web 2.0]]></category>
		<category><![CDATA[future internet]]></category>
		<category><![CDATA[internet economics]]></category>
		<category><![CDATA[ubiquitious computing]]></category>
		<category><![CDATA[alternate reality games]]></category>
		<category><![CDATA[discovery]]></category>

		<guid isPermaLink="false">http://blogs.scb.rit.edu/vic/2008/04/17/discovery-as-internet-business-model/</guid>
		<description><![CDATA[Much has been written and continues to be written about the forces that drive our behavior online. I really like, for example, Nick Yee's articles describing the motivation of online game players.

Discovery. Its the one of Nick's subcomponents that keeps popping up all over the place in my life.  Maybe all of the online [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blogs.scb.rit.edu/vic/files/2008/04/menofmetal.jpg" title="mini men of metal"><img src="http://blogs.scb.rit.edu/vic/files/2008/04/menofmetal.jpg" alt="mini men of metal" align="right" /></a>Much has been written and continues to be written about the forces that drive our behavior online. I really like, for example, <a href="http://nickyee.com/pubs/Yee%20-%20Motivations%20(2007).pdf">Nick Yee&#8217;s articles describing the motivation of online game players</a>.</p>
<p>Discovery. Its the one of Nick&#8217;s subcomponents that keeps popping up all over the place in my life.  Maybe all of the online culture is one of Discovery (hey it would explain the value of Google).  There is a constant quest to discover and try the enormous variety of new things accessible online.  To be sure, this is a social computing thing. Its about discovering new territory and inviting your cool friends in for a visit.</p>
<p>Discovery experiences appear to be more important than ever today. For example, Alternate Reality Games, like Jane McGonigal&#8217;s <a href="http://thelostring.com">The Lost Ring</a> are attracting larger and larger audiences/players. The players become involved in a story because they are curious; curious to learn more, curious to see what this is about, curious to see if anybody else has found more.</p>
<p>But how do Businesses embrace Discovery?</p>
<ul>
<li>Viral Marketing campaigns that leverage consumer&#8217;s desire to Discover are really engaging. I showed my class the multifaceted Mini <a href="http://query.nytimes.com/gst/fullpage.html?res=9B02EED8153CF933A25756C0A9629C8B63&amp;scp=1&amp;sq=%22men+of+metal%22&amp;st=nyt">Men of Metal</a> to give them a feel for this genre.</li>
<li><a href="http://www.oreillynet.com/pub/a/oreilly/tim/news/2005/09/30/what-is-web-20.html?page=4">Making us all beta testers</a> allows us all to try businesses for free. I remember the pages of legal stuff I had to sign to be a beta tester back in the day (not to mention the stacks of 3.5 inch disks to install) ugh.</li>
</ul>
<ul>
<li>Can we build new business models on discovery? Does giving users the ability to experience something free take away any chance that you would want to own it? A question you might ask the music industry. <a href="http://last.fm">Last.fm</a>, <a href="http://pandora.com">Pandora</a>, <a href="http://finetune.com">Finetune</a> allow users to explore music based on your own and others listening habits. <a href="http://imeem.com">Imeem</a> and <a href="http://muxtape.com">Muxtape</a> allow you to create playlists of your own music that others can listen to and then buy.</li>
</ul>
<p>One recent study suggests that  <a href="http://www.paidcontent.org/entry/419-lastfms-free-music-boosts-sales-unlimited-services-to-kick-in-by-2012/">Discovery business models may be increasing sales of music at Last.fm</a>. I hope so. Given our unprecedented ability to search through the incredible variety of creative work, sharing the few things we like seems like what we are all doing online. Indeed, Discovery and associated sharing may be what drives the social networking phenomenon we are enjoying right now.</p>
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		<title>A timeline for the Internet of Things</title>
		<link>http://blogs.scb.rit.edu/vic/2007/10/06/a-timeline-for-the-internet-of-things/</link>
		<comments>http://blogs.scb.rit.edu/vic/2007/10/06/a-timeline-for-the-internet-of-things/#comments</comments>
		<pubDate>Sat, 06 Oct 2007 23:52:43 +0000</pubDate>
		<dc:creator>vic</dc:creator>
				<category><![CDATA[Digital Business]]></category>
		<category><![CDATA[Digital Entrepreneurship]]></category>
		<category><![CDATA[Digital Innovation]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Learning]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Revolution]]></category>
		<category><![CDATA[Web 2.0]]></category>
		<category><![CDATA[internetofthings]]></category>
		<category><![CDATA[pervasive computing]]></category>
		<category><![CDATA[ubiquitious computing]]></category>

		<guid isPermaLink="false">http://blogs.scb.rit.edu/vic/2007/10/06/a-timeline-for-the-internet-of-things/</guid>
		<description><![CDATA[

Well, the RIT Entrepreneurship Conference was a big success. Really big, I would say, for our region and our school. Among the many things I heard during the day was about physical things interacting with the Internet. There is a long history of this kind of thinking and ideas.  Some highlights:

1999 Kevin Kelly's New [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/07/dsc_0994.jpg" align="left" border="3" height="294" hspace="2" width="440" /></p>
<p>Well, the RIT Entrepreneurship Conference was a big success. Really big, I would say, for our region and our school. Among the many things I heard during the day was about physical things interacting with the Internet. There is a long history of this kind of thinking and ideas.  Some highlights:</p>
<p>1999 <a href="http://www.kk.org/newrules/contents.php">Kevin Kelly&#8217;s New Rules for the New Economy</a> advises &#8220;Embrace the Swarm&#8221; so that we might all consider how networking EVERYTHING creates a new paradigm</p>
<p>2005 Tim O&#8217;Reilly coins the term Web 2.0 to include several ideas. One that gets little mention is S<a href="http://www.oreilly.com/pub/a/oreilly/tim/news/2005/09/30/what-is-web-20.html?page=4">oftware Above the Level of a Single Device</a>.  I usually refer to this when talking about hybrid Mobile/Desktop access, but really it includes ideas of how physical devices get linked into the web. Example is iPod.</p>
<p>2005 (November) Guitar Hero is released for playstation with guitar as interface</p>
<p>2006 (December) Nintendo Wii is released with innovative physical interface</p>
<p>2007 <a href="http://www.ft.com/cms/s/0/51df0c84-6154-11dc-bf25-0000779fd2ac.html">Nintendo Wii is labeled as the market leader of console games</a> by the Financial Times</p>
<p>late 2007/early 2008 WiiFit is released to bring together fitness and gaming</p>
<p>2008 (March I hope) Shenoy and Perotti present at the Internet of Things conference in Zurich</p>
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		<item>
		<title>Digital Advertising, the new business model</title>
		<link>http://blogs.scb.rit.edu/vic/2007/07/23/digital-advertising-the-new-business-model/</link>
		<comments>http://blogs.scb.rit.edu/vic/2007/07/23/digital-advertising-the-new-business-model/#comments</comments>
		<pubDate>Mon, 23 Jul 2007 12:57:00 +0000</pubDate>
		<dc:creator>vic</dc:creator>
				<category><![CDATA[Digital Entrepreneurship]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Web 2.0]]></category>

		<guid isPermaLink="false">http://blogs.scb.rit.edu/vic/2007/07/23/digital-advertising-the-new-business-model/</guid>
		<description><![CDATA[Heya-

Hope the summer finds you warm and tan. The class-less Dr. Perotti has had more time to read, think, and plan. As my class and I learned about Digital Entrepreneurship last Spring, we found more and more that advertising is a key part of almost every digital business model. Understanding the nuances of online advertising [...]]]></description>
			<content:encoded><![CDATA[<p>Heya-</p>
<p>Hope the summer finds you warm and tan. The class-less Dr. Perotti has had more time to read, think, and plan. As my class and I learned about <a href="http://ritdigient.ning.com">Digital Entrepreneurship</a> last Spring, we found more and more that advertising is a key part of almost every digital business model. Understanding the nuances of online advertising is something that my colleague <a href="http://neilhair.com">Neil Hair</a> and the rest of the Digital Business group here continue to work on.</p>
<p>Some of what I have seen recently:</p>
<p><a href="http://money.cnn.com/magazines/business2/business2_archive/2007/07/01/100117054/index.htm?postversion=2007071012">Business 2.0 had a good overview of in-game ads</a>, which have become a really attractive  spot for all kinds of businesses.</p>
<p>As that article mentions, gaming today, as well as most other online activities have become social. Understanding your firm&#8217;s web traffic is the key to winning more money for every online advertisement that you show.</p>
<p><a href="http://www.gapingvoid.com/Moveable_Type/archives/004014.html"> Even large Enterprise software projects, like E.R.P. may be moving in the social direction. </a></p>
<p>Note: This fall, I will help to launch the Digital Business group at RIT&#8217;s Saunders College of Business. This will be an open environment to collectively learn more about the interesting web/business trends. The group will work actively with the Center for Innovation and Entrepreneurship to embrace new research and applied projects in our focus areas. Anyone want to join?</p>
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		<item>
		<title>Master of Science in Innovation Management</title>
		<link>http://blogs.scb.rit.edu/vic/2007/02/26/master-of-science-in-innovation-management/</link>
		<comments>http://blogs.scb.rit.edu/vic/2007/02/26/master-of-science-in-innovation-management/#comments</comments>
		<pubDate>Mon, 26 Feb 2007 19:12:15 +0000</pubDate>
		<dc:creator>vic</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Learning]]></category>
		<category><![CDATA[MSIM]]></category>
		<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[Web 2.0]]></category>

		<guid isPermaLink="false">http://blogs.scb.rit.edu/vic/2007/02/26/master-of-science-in-innovation-management/</guid>
		<description><![CDATA[innovating creating commercializing

in

gaming biotech and security

...more to come. watch this blog.]]></description>
			<content:encoded><![CDATA[<p>innovating creating commercializing</p>
<p>in</p>
<p>gaming biotech and security</p>
<p>&#8230;more to come. watch this blog.</p>
]]></content:encoded>
			<wfw:commentRss>http://blogs.scb.rit.edu/vic/2007/02/26/master-of-science-in-innovation-management/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Gamerz 2.0</title>
		<link>http://blogs.scb.rit.edu/vic/2007/02/04/gamerz-20/</link>
		<comments>http://blogs.scb.rit.edu/vic/2007/02/04/gamerz-20/#comments</comments>
		<pubDate>Sun, 04 Feb 2007 20:22:38 +0000</pubDate>
		<dc:creator>vic</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Web 2.0]]></category>

		<guid isPermaLink="false">http://blogs.scb.rit.edu/vic/2007/02/04/gamerz-20/</guid>
		<description><![CDATA[YouTube for games is an emerging idea that I just had Thursday, but apparently other people had it a long enough time ago to actually implement it. Check out GamesVideos to see trailers and other videos related to games.

More intriguing, perhaps, is xfire, which helps players figure out what their friends are playing and then [...]]]></description>
			<content:encoded><![CDATA[<p>YouTube for games is an emerging idea that I just had Thursday, but apparently other people had it a long enough time ago to actually implement it. Check out <a href="http://gamevideos.com/">GamesVideos to see trailers and other videos related to games.</a></p>
<p>More intriguing, perhaps, is <a href="http://www.xfire.com/">xfire, which helps players figure out what their friends are playing and then to jump in</a>.</p>
]]></content:encoded>
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		<title>&#8220;Game&#8221; creator wins Brilliant 10 award.</title>
		<link>http://blogs.scb.rit.edu/vic/2006/09/20/game-creator-wins-brilliant-10-award/</link>
		<comments>http://blogs.scb.rit.edu/vic/2006/09/20/game-creator-wins-brilliant-10-award/#comments</comments>
		<pubDate>Wed, 20 Sep 2006 15:48:38 +0000</pubDate>
		<dc:creator>vic</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://blogs.scb.rit.edu/vic/2006/09/20/game-creator-wins-brilliant-10-award/</guid>
		<description><![CDATA[http://www.popsci.com/popsci/science/80d15f1a587ad010vgnvcm1000004eecbccdrcrd/11.html]]></description>
			<content:encoded><![CDATA[<p>http://www.popsci.com/popsci/science/80d15f1a587ad010vgnvcm1000004eecbccdrcrd/11.html</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>Nintendo Says Online Play Free</title>
		<link>http://blogs.scb.rit.edu/vic/2006/08/16/nintendo-of-america-prez-says-online-play-free-shares-overall-strategy/</link>
		<comments>http://blogs.scb.rit.edu/vic/2006/08/16/nintendo-of-america-prez-says-online-play-free-shares-overall-strategy/#comments</comments>
		<pubDate>Wed, 16 Aug 2006 19:24:10 +0000</pubDate>
		<dc:creator>vic</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://blogs.scb.rit.edu/vic/2006/08/16/nintendo-of-america-prez-says-online-play-free-shares-overall-strategy/</guid>
		<description><![CDATA[Reginald Fils-Aime says that free online play is an integral part of the Wii experience and that they're out to get new customers, not recycle us old gamers.

read more &#124; digg story]]></description>
			<content:encoded><![CDATA[<p>Reginald Fils-Aime says that free online play is an integral part of the Wii experience and that they&#8217;re out to get new customers, not recycle us old gamers.</p>
<p><a href="http://www.usatoday.com/tech/gaming/2006-08-14-nintendo-qa_x.htm">read more</a> | <a href="http://digg.com/gaming_news/Nintendo_of_America_Prez_Says_Online_Play_Free_Shares_Overall_Strategy">digg story</a></p>
]]></content:encoded>
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